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May 9, 2020
After the success of my first ever carving, I have another idea for the next project.
First of all, while I am able to design many mechanical models, my skills in sculpting is zero. I could have created some random shapes in Fusion 360 and carve it but what's the fun in there?
I remembered I wanted to 3D print a gladiator before, it was from Thingiverse https://www.thingiverse.com/thing:4174522 and this is the perfect subject.
Open Fusion 360 and in Design mode, create a new Component, I usually call it "Board". Create a new Sketch then using the 2-point Rectangle, create a sketch that is 250 x 135. You can use other dimensions of similar ratio to suit your needs.
Take note of the proper orientation in the axis when creating the sketch. We'd like to be able to put the gladiator mesh (STL) on top.
My pine boards are 18.4 mm thick, while it is not necessary to have the same thickness I extruded the sketch to create a 250 x 135 x 18.4 mm body.
Now, I'll insert the gladiator mesh (STL) into the design using Insert Mesh. Upon insert, it will be larger and not positioned properly on the extruded body, so go to Edit Mesh, scale, and move the mesh until it's in the center of the board and resting on top of it.
Confirm the placement of the mesh by checking all the views
Switch to Manufacture to setup the Milling. Create a new Setup, as shown. Here are the important points:
Under 3D, select Adaptive Clearing and set the Tool parameters as follows:
In the Geometry tab, the defaults are fine unless we wanted a finishing pass where we need to enable and setup Rest Machining.
In the Heights tab, set:
Remember I talked about the importance of the "mesh" as the value in the Model parameter in the previous step? By doing that, the Top Height = Model Top = Mesh top. We have set the top height to the top of the mesh, our Gladiator.
Therefore, Bottom Height = Model Bottom = Mesh bottom and we have set the bottom height of our mesh.
You can confirm visually as in the following photo.
In the Passes tab, set:
Finally, in the Linking tab, I'll set the Ramp / Ramp Type to Plunge.
The simulation result looks good, with an estimated machining time of 7 hours 25 minutes.
We are now ready to export the tool path. Right click Setup and select Post Process. Make sure that the Snapmaker post processor is selected. Set the output folder where you'd like to store the file and click Post.
Open Snapmaker Luban, make sure you're in the Workspace. Click Open G-code File and specify the file from the Fusion 360 output, which if you didn't change is 1001.cnc
You can then send it over the the Snapmaker for untethered operation, or connect to the Snapmaker and hit the Play button for tethered operation.
Enjoy the wait.